# Tomato Fighting Egg visual assets

This first-stage asset pack contains 21 AI-generated raster images: 6 fighter images, 3 combat effects, 4 pickups, 5 kitchen props, and 3 arena studies.

Open **review.html** directly in Chrome or Edge. No server, installation, or network access is needed. Use the category buttons, change between checker/light/dark backgrounds to inspect transparency, and select an image for its large preview and exact generation prompt.

## Art direction

Realistic food forms and detailed three-dimensional lighting, with fine tactile velvet-like microtexture on food surfaces. The lighting uses a broad warm upper-left key, cool soft fill, and restrained rim illumination. Wood, glass, steel, frost, and liquids retain recognizable material qualities.

Tomato has normal, damaged, and ketchup-rage images. Egg has normal, cracked, and hardboiled images; hardboiled uses a crossed-arm defensive pose. All isolated elements are PNG cutouts with alpha transparency. The arena studies are landscape scenes.

## Files

- characters/: tomato, tomato-damaged, tomato-rage, egg, egg-damaged, egg-hardboiled.
- combat/: seed-projectile, juice-splat, yolk-trap.
- pickups/: salt, pepper, flour, fork.
- props/: cutting-board, knife, stove-burner, sink, fridge-shelf.
- arenas/: countertop, stove-sink, fridge.
- manifest.json: prompts, source image provenance, paths, and image metadata.
- prompts.md: readable exact prompts for every final image, including revision prompts.
- qa/: browser screenshots and image validation results.

Generated using the built-in image_gen tool. The original generations remain in the tool's generated-images folder; the selected final images are copied here. The sink framing and hardboiled pose received targeted revisions.

## Use in the next stage

These images establish the appearance of game elements and provide reference artwork for modeling. They are not 3D meshes or animation frames. Their lighting is baked into the pixels; the later game models will need geometry and materials lit by the game renderer.

The five kitchen props have individually composed reference views; image canvas sizes do not establish their relative scale in the eventual game. Arena studies communicate materials, lighting, and layout, rather than exact collision maps. All combat powers, food toughness, and state changes are fictional game mechanics.

