ACTIVE TIME 90sPLANT HEALTH 100GROWTH 0 / 26EXPERIMENT 1 / 6
THE ALLOCATION EXPERIMENT
Grow a plant. Fund its chemistry.
Meet six changing conditions. Allocate each round’s 12 carbon credits, then run the experiment. Keep the plant healthy and produce at least 26 growth units.
Every credit sent to specialized metabolism is a credit unavailable for growth.
A healthy startSchematic plant · not to scale
CURRENT CONDITION
Carbon left1212 credits / round
Nitrogen left33 credits / round
Where should the carbon go?
Tap + / − · Keys 1–4 add, Shift + 1–4 undo
Use the targets to plan a balanced allocation.
EXPERIMENT REPORT
Carbon spent on specialized compounds was unavailable for growth. Real plants regulate these pathways rather than choosing credits, and metabolite functions depend on compound, tissue, species and environment.
Carbon credits, nitrogen costs, targets, health and the 90-second clock are game abstractions. Metabolites can have overlapping roles; these challenges illustrate selected examples.
For the curious at heart. A pocket-sized collection of science-inspired games. Made for a quick break, a little discovery, and one more round.
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